Category: agile
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Adding Game Mechanics To Agile Processes Part 2: Limiting In-Flight Cards
In the second part of this two-part series on adding game mechanics to Agile (read Part 1) processes, I want…
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Adding Game Mechanics to Agile Processes Part 1: Card Aging
Seems like everybody wants to gamify everything these days. Far be it for me to not jump on this bandwagon…
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Lean UX presentation audio now available
Just a quick note that the audio from my South by Southwest presentation, Lean UX: Getting Out of the Deliverables…
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UX Designer as Product Owner
For the past 4 months I’ve been functioning as the Product Owner for my Scrum team. Interestingly, I’m also the…
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Why I spent my weekend talking Agile and User Experience
“What are you going to do this weekend?” “I’m going to hang out in the Financial District with a bunch…
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Experiencing the Experience: The Case for Prototyping
I realized this week that in a traditional web app design scenario there end up being three review cycles: Wireframe…
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The Battle of Phase 2 vs The Shiny Object
“We’ll take care of it in Phase 2.” Famous last words. This is the cry of compromise. It’s a phrase…
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Cigarettes, Wine and Design: a reflection on Euro IA 2010
September 24-25, 2010 found me in Paris, France attending the 6th installation of the Euro IA summit. I hadn’t been…
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Agile 2010
I just returned from a week in hot, sweaty and rainy Orlando, FL where I spent the bulk of my…
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Lean IA: Getting out of the deliverables business
Updated: This topic has been expanded with a broader focus from Lean IA to Lean UX. The full essay version…